A visual programming languages

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VPLs may be further classified, according to the type and extent of visual expression used, into icon-based languages, form-based languages, and diagram languages. Visual programming environments provide graphical or iconic elements which can be manipulated by users in an interactive way according to some specific spatial grammar for program construction. Non VPLs examples would be spell check in word processors underlining or even auto correcting individual words or grammar. Semantics: VPLs may provide some mechanisms to disclose the meaning of programming primitives. This could include help functions providing documentation functions built-in to programming languages. Pragmatics: VPLs support the study of what programs mean in particular situations.

This level of support allows users to put artifacts created with a VPL into a certain state in order to explore how the program would react to that state. A visually transformed language is a non-visual language with a superimposed visual representation. Naturally visual languages have an inherent visual expression for which there is no obvious textual equivalent. Current developments try to integrate the visual programming approach with dataflow programming languages to either have immediate access to the program state, resulting in online debugging, or automatic program generation and documentation. Microsoft Visual Studio IDE are not visual programming languages. All of these languages are textual and not graphical.

Parsers for visual programming languages can be implemented using graph grammars. This is a dynamic list and may never be able to satisfy particular standards for completeness. The following contains a list of notable visual programming languages. Alice, an object based language used to program 3D environments. App Inventor for Android, a tool for creating Android applications, based on Blockly and Kawa.

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Bubble, for creating production-ready web applications. Flowgorithm, creates executable flowcharts which can be converted to several languages. Kodu, a visual programming tool for Logo. Kojo, a programming language, IDE, and learning environment.

Block, an extension of Scratch for Arduino hardware interfaces. Open Roberta, online programming environment from Fraunhofer IAIS, designed for children. Raptor, a product of the USAF, for drawing executable flowcharts. Scratch, a product of MIT, designed for children in K-12 and after-school programs.

BYOB, and extension of Scratch, with first class procedures and lists. Stagecast Creator, formerly Apple’s Cocoa: Internet Authoring for Kids. Visual Logic, for creating executable flowcharts. 3D graphics package, includes a “node editor” to create shading programs as graphs. Also, custom nodes allows create systems as sverchok, blendgraph or other. Filter Forge Node based filter generation for image processing. Nuke, a node-based visual programming software for visual effects compositing by The Foundry powered by Tcl, Python and Blink-script.

Construct 2 is an HTML5-based 2D game editor, developed by Scirra Ltd. Construct Classic is the previous, DirectX-based open-sourced version of Construct. Godot, in-house open source MIT Licensed game development software made by OKAM Studio. Human Resource Machine is a visual programming-based puzzle game developed by Tomorrow Corporation.

Kodu, a software designed to program games with a 3D Interface developed by Microsoft Research. Rec Room includes a game creation system with a node-based visual programming language called Circuits. Snowdrop has a visual scripting system. Stencyl, a video game creation tool. Unity has an editor extension on the Unity Asset Store called Playmaker made by Hutong Games.

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