Please forward this error screen to theo. Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Works of this kind of art frequently feature computers, interfaces and life of a multimedia artist sensors to respond to motion, heat, meteorological changes or other types of input their makers programmed them to respond to.
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Most examples of virtual Internet art and electronic art are highly interactive. Though some of the earliest examples of interactive art have been dated back to the 1920s, most digital art didn’t make its official entry into the world of art until the late 1990s. Since this debut, countless museums and venues have been increasingly accommodating digital and interactive art into their productions. Boundary Functions at the Tokyo Intercommunications Center, 1999. Interactive art is a genre of art in which the viewers participate in some way by providing an input in order to determine the outcome.
Interactive art installations are generally computer-based and frequently rely on sensors, which gauge things such as temperature, motion, proximity, and other meteorological phenomena that the maker has programmed in order to elicit responses based on participant action. In interactive artworks, both the audience and the machine work together in dialogue in order to produce a completely unique artwork for each audience to observe. More often, we can consider that the work takes its visitor into account. Some of the earliest examples of interactive art were created as early as the 1920s. An example is Marcel Duchamp’s piece named Rotary Glass Plates. The artwork required the viewer to turn on the machine and stand at a distance of one meter in order to see an optical illusion. The present idea of interactive art began to flourish more in the 1960s for partly political reasons.