Multimedia presentation topics

How Glogster works See our top uses, with simple steps to create your own multimedia poster. Glog Multimedia Interactive Poster Express ideas with ease by combining images, graphics, audio, video and text on one digital canvas. Find information and inspiration with our constantly-growing library of over 40,000 top-quality glogs from classrooms around the world. Categorized into 80 topics across 9 disciplines, these hand-picked glogs make up a rich and multimedia presentation topics resource.

See Glogpedia at its very best with a sleek new browser, and express your ideas instantly with enhanced editing functionality. With thousands of learners joining us daily, see how we continue to set the standard for digital learning. App Store is a service mark of Apple Inc. OPTIMUS PRIME, BUMBLEBEE, WINDBLADE, MORE THAN MEETS THE EYE, and TRANSFORMERS are trademarks of Hasbro and are used with permission.

Which account type best fits you? Enter the characters you see below Sorry, we just need to make sure you’re not a robot. Jump to navigation Jump to search This article is about the content format. Please help improve it or discuss these issues on the talk page.

This article needs additional citations for verification. This article is written like a personal reflection, personal essay, or argumentative essay that states a Wikipedia editor’s personal feelings or presents an original argument about a topic. Multimedia is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content. Multimedia can be recorded and played, displayed, interacted with or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia devices are electronic media devices used to store and experience multimedia content. Goldstein, the ‘Lightworks’ is the latest multi-media music-cum-visuals to debut as discothèque fare. In the intervening forty years, the word has taken on different meanings.

In the late 1970s, the term referred to presentations consisting of multi-projector slide shows timed to an audio track. However, by the 1990s ‘multimedia’ took on its current meaning. In the 1993 first edition of Multimedia: Making It Work, Tay Vaughan declared “Multimedia is any combination of text, graphic art, sound, animation, and video that is delivered by computer. When you provide a structure of linked elements through which the user can navigate, interactive multimedia becomes hypermedia. The German language society Gesellschaft für deutsche Sprache recognized the word’s significance and ubiquitousness in the 1990s by awarding it the title of German ‘Word of the Year’ in 1995. In common usage, multimedia refers to an electronically delivered combination of media including video, still images, audio, and text in such a way that can be accessed interactively. Much of the content on the web today falls within this definition as understood by millions.

Did not find what they wanted? Try here

The term “video”, if not used exclusively to describe motion photography, is ambiguous in multimedia terminology. Multimedia presentations may be viewed by person on stage, projected, transmitted, or played locally with a media player. Multimedia games and simulations may be used in a physical environment with special effects, with multiple users in an online network, or locally with an offline computer, game system, or simulator. The various formats of technological or digital multimedia may be intended to enhance the users’ experience, for example to make it easier and faster to convey information. Or in entertainment or art, to transcend everyday experience. A lasershow is a live multimedia performance.

Enhanced levels of interactivity are made possible by combining multiple forms of media content. Non-linear uses interactivity to control progress as with a video game or self-paced computer-based training. Hypermedia is an example of non-linear content. A live multimedia presentation may allow interactivity via an interaction with the presenter or performer.

Corporate presentations may combine all forms of media content. Creative industries use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism, to media and software services provided for any of the industries listed below. An individual multimedia designer may cover the spectrum throughout their career. Request for their skills range from technical, to analytical, to creative. Much of the electronic old and new media used by commercial artists and graphic designers is multimedia. Exciting presentations are used to grab and keep attention in advertising. Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online.

Some video games also use multimedia features. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats. Learning theory in the past decade has expanded dramatically because of the introduction of multimedia. Several lines of research have evolved, e. The method has been applied and evaluated in 9 disciplines.

Multimedia provides students with an alternate means of acquiring knowledge designed to enhance teaching and learning through various mediums and platforms. This technology allows students to learn at their own pace and gives teachers the ability to observe the individual needs of each student. Multimedia is a robust education and research methodology within the social work context. The five different multimedia which supports the education process are narrative media, interactive media, communicative media, adaptive media, and productive media. Contrary to long-standing belief, multimedia technology in social work education existed before the prevalence of the internet.

Maple in 1993, multimedia technology is utilized to teach social work practice skills including interviewing, crisis intervention, and group work. In an attempt to examine the impact of multimedia technology on students’ study, A. The results states that respondents show a substantial increase in academic knowledge, confidence, and attitude. Mayer’s Cognitive Theory of Multimedia Learning suggests, “people learn more from words and pictures than from words alone. According to Mayer and other scholars, multimedia technology stimulates people’s brains by implementing visual and auditory effects, and thereby assists online users to learn efficiently. Researchers suggest that when users establish dual channels while learning, they tend to understand and memorize better.

admin