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I’m a former tech executive covering VR, AR and new media for Forbes. Doctors in this day and age are still learning while doing rather than learning while practicing. Leonard Kranzler, MD, Neurosurgeon at the University of Chicago. With tips from sources, we found one AR Health startup, Echopixel, in stealth mode that wants to map CT scans on real patients. Doctors are surrounded by screens all day, but they have to look away from the patient to see them.
CEO and Founder of Osso VR, is a practicing pediatric orthopaedist. In a previous life, he was a game developer. Barad knows firsthand the challenges orthopedic surgeons face, especially when learning new techniques and devices, and he’s drawn on his background in interactive media to create important new tools to train surgeons. Residents are highly educated and observe many surgeries, but they only operate on one cadaver before doing surgery on a patient.
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The old way is still the main way. Founded in 1975, Sawbones creates realistic plastic models for surgeon training. Osso uses virtual reality to enable surgeons to perform realistic orthopedic surgery, replacing an old, complicated, expensive manual simulation created by the aptly named Sawbones Corp. Sawbones provides a realistic molded plastic model of the bone for orthopedic training and practice.
The models are expensive and can only be used once. We are the first company in the nation to integrate VR based surgical training with haptic technology. Immersive Touch allows surgeons to see the skull, tumors, and circulatory system from every conceivable angle. Using VR and haptic robots that feel like a patient, surgeons were able to immerse themselves in a 3D virtual operating room. Deepak Gupta, who led the surgical team of 40.
Used in over 100 hospitals around the world, Surgical Theater has the only patented FDA approved VR system for surgical visualization and planning. He says his work in medical technology is a natural extension of that experience. Surgical Theater technology gives you an amazing ability to immerse yourself in the anatomical structures and mentally rehearse the entire operation ahead of time. Given the remarkable progress, clinical applications of VR are already making, it is no surprise to see its use dramatically increasing in medical schools. VR app to visualize and manipulate magnified models of the human brain and nervous system in all dimensions.
The team is now working to expand the program to include all the structures of the body. Cadavers and textbooks have limitations in what they can convey. Virtual reality improves upon learning from a cadaver by going from the skin layer all the way down to the bones and back again. Every single layer can be moved independently allowing students to see the relationship between the muscles and nerves and organs, zooming in to the microscopic level if desired.